Here's a bit of what I'm talking about for those unclear.
I don't want to go into too much detail of the discussion, except my own opinion of it. I feel that games being the interactive media that they have the ability to make us reflect about the choice we make and reflect about us in particular. It's different from a movie or a book where we judge a characters' decisions and whatever happens happens, all for the sake of the narrative.
In most games, choices are boiled down to simple questions, big sword or big shield, money or power, good or evil, etc. Playing games often enough, I generally have a sense of which choice I'm going to pick even before they ask the question. (I'm good by the way.)
Anyway, this game comes along and throws me out of my comfort zone. Bastion
This is an amazing game. And I bought it for only $5.
Choice in this game reflects the idea that there is no right answer in the real world, and we have to make decisions regardless.
I want to discuss this here but I really don't want to spoil it for anyone who even is 1% interested in playing this game. Which is that case, BUY THE GAME, or tell me, I will get it for you.
ANW SPOILERS KTHXBYE.
there are essentially 2 points in time you have to make a decision. Here's a brief outline of what happened so far. There has been a great disaster that wiped out most of your people. You go around looking for things that will power your "bastion" or safe haven. You end up finding a few people who also survived and they will agree to go back with you. You find out that the disaster was a genocide attempt meant to wipe out a certain race of people but backfired, causing everyone to die instead. One of the people you rescued, who is that race targeted, finds out before you do and leaves, but not before he sabotages your safe haven. You after much salvaging, go after him, because he stole a thing that you need to keep the safe haven afloat. When you finally meet up with him, you see him being battered by his own people because they believe he brought you here, who at this point rips apart their defenses and soldiers. He is helpless and wounded and possibly dying. You on the other hand, are holding a weapon that requires 2 hands. You retrieve the magical item and the choice comes up.
Do you save him and forsake your weapon, which is your only defense, or do you carry him back and leave your weapon.
For me, this choice was fairly simple because I am a straightforward good guy. The only difficult part about this choice was that he was not particularly my friend at this point, after all he did sabotage my bastion and also some other hurtful things (even though he was not wrong to do so).
After you return home (with or without him) you learn that the magical thing that you found powers a machine which again with 2 options.
To restore the world to a time before the disaster, or to evacuate into the new (albeit more or less destroyed) world.
I was genuinely stuck at this question because I grew attached to the characters (courtesy of the amazing storytelling) by the end of the game and restoring would mean that I would not know these same "people". But to escape is to leave it in ruins and that's also not acceptable. This was a choice that had no slant towards good nor evil and so most of the things I have become used to was now useless. This became a difficult decision just like that. So I'm stuck.
My brother happened to be in the room so I asked his opinion. He said, If you go back in time, how would you know that it wont happen again? And that struck a chord in me.
So I chose to evacuate. And I felt like the game somehow rewarded me, because the achievement I would got for completing the game was titled
The Beginning.